Virtuals is a collective of industry professionals who work together to better understand and to participate in the emergence of the metaverse.
Our first goal is to analyze; we dive into the business, cultural and technological shifts at play behind the rise of virtual worlds. We take a look at what’s going on in the metaverse space, from real-time game engines to NFTs, from XR to virtual production. By mapping this revolution, we aim to identify the companies, persons and tools paving the way to the future of entertainment.
Our second goal is to create; we use the latest in real-time filmmaking, virtual production, animation and 3D in general to create art and to evangelize new tools and pipelines through our work. We strive to tell stories rather than stopping at mere prototypes.
Alvaro LAMARCHE TOLOZA
Previously, Alvaro worked at the crossroads between AI, Games and VFX before creating Virtuals and focusing on the metaverse space.
He specializes in virtual production and works as a 3D artist, writer and director using Unreal Engine; he was also awarded a MegaGrant from Epic Games.
Yingzi previously worked in the entertainment holding group Vivendi before joining Ubisoft’s Strategic Innovation Lab as a strategist.
As a culture and entertainment industry specialist, her background has led her to focus on the world of virtual production and virtual beings.
Florian is a senior character TD working in high-end animated productions, specialized in digital humans and real-time rendering.
He is currently in charge of the 3D scanning department of Unit Image, after leading the production team of Eisko for more than 5 years.